Heavenly Sword
Julkaisupäivä: 19.9.2007
| Nimi | Heavenly Sword | Julkaisija | SCEE |
| Lajityyppi | Toiminta | Maahantuoja | Nordisk Film Interactive |
| Kotisivu | Klikkaa tästä |




(1)
SUOMENKIELINEN (Valittavissa lisäksi tanska, hollanti, englanti, ranska, saksa, italia, norja, portugali, espanja ja ruotsi)
OVERVIEW
Emotionally charged, stunningly beautiful and delivering unprecedented dramatic character performance, Heavenly Sword showcases the power of PlayStation 3. A dramatic tale of revenge sees Nariko, a fiery red-haired heroine embark on a quest for vengeance against an invading King and his army. The story builds around the ancient Heavenly Sword, which once belonged to a powerful deity. It can never be wielded by a mortal without it draining their life-force, killing them within hours.
When the invading King (played by Andy Serkis) destroys the warrior clan that guards the Heavenly Sword, the clan leader’s daughter, Nariko, takes up the sword in a desperate fight for survival. Nariko must now pay the ultimate price as she embarks on one last mission of vengeance against the King and his army before her life is finally drawn to a close…
Andy Serkis, the world’s leading CG actor, famous for his roles as Gollum in “The Lord of the Rings” and Kong in “King Kong”, was heavily involved in the creative process. As well as starring in Heavenly Sword as the villain, King Botan, Andy was a major contributor to the character development, writing, casting, directing and performance capture for the PlayStation 3 game.
Heavenly Sword features a deep, diverse combat experience made possible by PlayStation 3.
KEY COMBAT FEATURES
- The Heavenly Sword itself can transform into three distinct stances which players can switch between on the fly allowing players to create their own fighting styles.
- The combat engine can scale up from sophisticated one-on-one encounters to one-on-many, where enemies employ intelligent squad-based dynamics, right up to combat against battalions pushing real-time gameplay and AI to unprecedented new levels.
- Physics-based combat where you can sweep debris against opponents, kick tables to halt an oncoming surge of fighters, smash the enemy into the scenery or throw bodies into other enemies using aftertouch controls.
- Wide range of objects and weaponry including multi-skewering spears and devastatingly explosive bazookas.
- Creative in-game cinematography, coupled with real-time story evolvement and amazing set-pieces makes the action feel like a blockbuster action movie and takes combat gameplay to new heights.
|
Wiips 360 |
Jäsen
12.09.2007 | 21:08
|
||
| Peli on äärimmäisen kaunis ja yksityiskohtien määrä on uskomaton. Grafiikka on mahtavaa... yksittäiset screenshotit eivät anna sille oikeutta, vaan se pitää nähdä liikkeessä. Monet arvostelijat ovat kehuneet pelin hyvää taistelusysteemiä ja tälle lajityypille poikkeuksellisen hyvää juonta. Myös suomenkielisyys varmasti joitain kiinnostaa. Pelissä on kasoittain pieniä hyviä ideoita, kuten tuo ammusten (heitetty esine, tykinkuula, nuoli) ohjaaminen ilmassa liikkeentunnistuksen avulla. Pelin suurimmaksi kompastuskiveksi nouseekin monien arvioiden mukaan lyhyt pituus. Pelattavaa on kohtalaisesti, mutta täysin turha odottaa samanlaista satatuntista sessiota, mitä esim. Oblivion IV tarjoaa. |
||
KonsoliFIN suosittelee käyttämään seuraavia selaimia: Firefox, Opera.
Mikäli käytät Internet Exploreria, suosittelemme päivittämään sen vähintään versioon seitsemän.

PlayStation
Xbox
Nintendo
Media






















