Ensimmäinen päivitys!

Pancho Eekels, Digital Extremesin johtava suunnittelija on kertonut Unreal Championshipin virallisella boardilla tulevasta päivityksestä. Tuleva päivitys korjaa mm. tilastoja, tasoittaa joukkueita ja korjaa muutamia muitakin bugeja kuten kartalta ulos joutumisen. Päivitys sisältää myös jonkinlaista helpotusta huonoon ruudunpäivitykseen.



Näin Pancho kommentoi ruudunpäivitystä :

Even though we went to great pains to give you the best frame rate possible by redesigning the levels that were shared with UT2003 (not dumbed down!!) among many other things, when there are intense battles with lots of bots on screen things do get a bit hot under the hood. These are consequences that come with a high detailed worlds and stem from the problem that a) the bots are using a fair amount of CPU time. Hey if you want them to be smart they need some CPU time. I see you walking around with just 3 neurons... b) overdraw. This happens when many many particle effects/decals get drawn over and over and over top of each other. Even 2gig machines will bog down when this happens. Together with Anti Aliasing where the scene gets a special treatment to reduce the jagged edges this works even less in your favour. We are planning for players to have an option (a controller key combination) to turn AA off. Plus there are also smaller (but they do help!) optimizations that together will give you a fair amount of boost in your performance.



Vielä ei ole tietoa siitä miten päivitys meinataan saada kuluttajille asti. Huhutaan myös että Ghost Recon ja MechAssault olisi myös saamassa päivityksen.

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